Difference between revisions of "Remember Arc"

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<img src="https://johnisdead.withinhubris.com/images/a/aa/Wip.gif" alt="" />
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<p class="storyquotename" style="color: lightsteelblue; margin-bottom: 0em; margin-top: 0em; text-shadow: 0px 0px 4px blue; font-style: italic;">
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"NEW SIGNAL TURN ON. 4-9-20"
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</p>[[Category:WIP Pages]]
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<div class="fadediv" style="margin-left: 6em;background: linear-gradient(to right, rgba(0,74,22,1), rgba(0,74,22,1), rgba(0,74,22,0), rgba(0,74,22,0));margin-top: 3.3em;"></div>
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<p style="margin-left: 7.5em; margin-top: 0px; opacity: 1;" >
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<i style="opacity: 1;>This page is still under construction.<br />Check back later for more updates.</i>
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The Remember Arc covers the events surrounding the [[Remember Series|Remember.exe games]] posted on [[Within Hubris]] in 2013. While this isn't wholly a canon arc of the [[Johnisdead]] story, the games and events surrounding them are still tangentially connected to the ARG and will be documented below.
 
The Remember Arc covers the events surrounding the [[Remember Series|Remember.exe games]] posted on [[Within Hubris]] in 2013. While this isn't wholly a canon arc of the [[Johnisdead]] story, the games and events surrounding them are still tangentially connected to the ARG and will be documented below.
  
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</li>
 
</li>
 
</div>
 
</div>
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<li>
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At an unknown time, more players began playing Remember.exe. From continued experimentation, players got a sense of what a general playthrough of the game looked like:
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</li>
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</ul>
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<div class="transcriptsum mw-collapsible mw-collapsed">
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<p style="display:inline;">
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<b>
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4/24/13 - General Playthrough
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</b>
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</p>
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<div class="mw-collapsible-content"><poem>Upon first booting up the game, a cutscene will play on a black background as white text appears.
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<span class="vip">I'm glad you've come
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We can remember together
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Do you remember where it all began?
 +
We've been waiting
 +
Come to us</span>
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 +
A clip of the Happy Mask Salesman laughing is briefly shown.
 +
 +
<span class="vip">Come to us</span>
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 +
The player is then loaded into a field with three buildings in it. One of the buildings contained Link's corpse. When inspected, the following text would appear:
 +
 +
<span class="vip">He's not moving anymore...</span>
 +
 +
Another building contained the Elegy Statue sitting in the corner. Approaching it would cause the game world to darken before the player is warped directly in-front of the Elegy Statue. The screen then cuts to black with the following text:
 +
 +
<span class="vip">...</span>
 +
 +
The game would then resume, but now in the evening. Stepping outside would reveal the Moon from Majora's Mask looming in the sky. The game world would occasionally shake due to the Moon's presence. The Elegy Statue would also occasionally appear and disappear at random, presumably following the player. The players dubbed this entity "Stalker BEN". Players would eventually notice a beam of light coming down from the sky. Entering it would cause a timer to appear. The timer seemingly displayed numbers at random. This also caused the Happy Mask Salesman to appear. He was sporting an angry look and had his right arm raised outward. Over time, the Happy Mask Salesman would reach out towards the player with his left arm. Looking up would reveal that the Moon was now slowly descending towards the player. After some time, the game would close. Attempting to open it again would result in the Elegy Statue appearing in the game window instead.
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</poem>
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</div>
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</div>
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<div class="summary">
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<p class="fauxheader">Summary</p>
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<div class="fadediv"></div>
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<ul>
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<li>
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The game opens with a cutscene of someone thanking the player and asking them to remember and come to them followed by a brief flash of the Happy Mask Salesman.
 +
</li>
 +
<li>
 +
The player spawns in a large field with three buildings. One contains a dead version of Link. The other features the Elegy Statue.
 +
</li>
 +
<li>
 +
Approaching the Elegy Statue causes the world to transform into night time. Exiting reveals that the Moon from Majora's Mask is now directly above you.
 +
</li>
 +
<li>
 +
Entering into a beam of light during night time causes a timer and the Happy Mask Salesman to appear. Once the timer reaches zero, the game closes.
 +
</li>
 +
<li>
 +
Attempting to open the game again results in the Elegy Statue appearing in the game window.
 +
</li>
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</ul>
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</div>
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<h2>April 28th, 2013</h2>
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<ul>
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<li>
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At an unknown time, "BE" contacted the player Dawn, sending him a message about how he wanted him to "<span class="canquote">understand</span>" and invited him to "<span class="canquote">play</span>" in ten minutes.
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</li>
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<li>
 +
At an unknown time, the player Dawn began playing Remember.exe.
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</li>
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</ul>
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<div class="transcriptsum mw-collapsible mw-collapsed">
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<p style="display:inline;">
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<b>
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4/28/13 - Dawn's Playthrough
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</b>
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</p>
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<div class="mw-collapsible-content"><poem>The details of Seeker's playthrough aren't fully known. It is likely that the game progressed normally up through the point where the Moon falls. After this, Dawn was loaded into a new area featuring a ravine. Here, he encountered a faceless version of the character Cremia in a small building. Next to her was the following text:
 +
 +
<span class="vip">E</span>
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This resulted in an Ocarina being held up to the players' face which they could use to play songs. Unfortunately, nothing seemed to have any effect at the time.
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</poem>
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</div>
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</div>
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<div class="summary">
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<p class="fauxheader">Summary</p>
 +
<div class="fadediv"></div>
 +
<ul>
 +
<li>
 +
Dawn's playthrough seemingly went normally up through the event with the Moon falling.
 +
</li>
 +
<li>
 +
Dawn was taken to a new area featuring a ravine. Here, he encountered a faceless version of Cremia and obtained the Ocarina.
 +
</li>
 +
<li>
 +
The Ocarina could play songs, though nothing seemed to have any effect yet.
 +
</li>
 
</ul>
 
</ul>
 +
</div>

Latest revision as of 16:17, 4 September 2024

"NEW SIGNAL TURN ON. 4-9-20"

This page is still under construction.
Check back later for more updates.

The Remember Arc covers the events surrounding the Remember.exe games posted on Within Hubris in 2013. While this isn't wholly a canon arc of the Johnisdead story, the games and events surrounding them are still tangentially connected to the ARG and will be documented below.

April 21st, 2013

  • At an unknown time, a user named "BEN" contacted the player Crash. While the contents of this conversation are unknown, it is said that "BEN" was posting in a manner similar to "BEN" from Jadusable's Ben Drowned ARG. "BEN" gave Crash a specific time to "come see him". This message was presumably accompanied by a Mediafire link that contained a download link for a file named "Remember.exe".
  • At an unknown time, the player Crash unfortunately had to leave early, missing the time initially set up to meet "BEN".
  • At 5:30 PM, "BEN" joined the Within Hubris Chatango - a livechat hosted on the Within Hubris message board. They were now going by the name "BE". "BE" proceeded to share the download link for Remember.exe with several players in the chatroom.
  • At an unknown time, the player HeartlessMasterZ began playing Remember.exe.

4/21/13 - HeartlessMasterZ's Playthrough

The details of HeartlessMasterZ's playthrough aren't fully known. It is implied that they encountered something within the game that related it back to Jadusable's Ben Drowned ARG, however. Upon attempting to exit the game, a loud-scream sound played as the following text appeared:

You shouldn't have done that

After this, HeartlessMasterZ's computer shut down. Upon restarting, HeartlessMasterZ discovered many strange files on their desktop. While the full contents of these files are unknown, they stitched together the "strange parts" of them into the following block of code:

2Sz8Dm5L19SO575R8BaCDUJMBzoaP2CoeSsMEvQrL9G5XzoCi5ksizKf5DRdN5dpg6Nblhw3nRQesAnzyIuQQ0ZlSxQgQoJAusY6pzvYs4YKwkB8GkYjGKmB

Summary

  • The full details of HeartlessMasterZ's playthrough are unknown, though it is implied they encountered something that related the game back to Jadusable's Ben Drowned ARG.
  • Attempting to exit the game caused it to emit a scream-like sound as the words "You shouldn't have done that" appeared.
  • The player's computer shut down on its own. Upon restarted, many strange files were discovered. The player stitched together ciphers from each of them into "2Sz8Dm5L19SO575R8BaCDUJMBzoaP2CoeSsMEvQrL9G5XzoCi5ksizKf5DRdN5dpg6Nblhw3nRQesAnzyIuQQ0ZlSxQgQoJAusY6pzvYs4YKwkB8GkYjGKmB".
  • At an unknown time, the player Seeker began playing Remember.exe.

4/21/13 - Seeker's Playthrough

The details of Seeker's playthrough aren't fully known. At some point, Seeker attempted to click out of the game so they could notify their friends that they were currently playing. This resulted in a jumpscare along with the following text:

You shouldn't have done that

This text was followed by Seeker's username for her computer profile. After this, Seeker's desktop was flooded with various files that all read as follows:

You shouldn't have done that

Seeker's browser and Skype were then closed. Shortly afterwards, her computer was shut down as well.

Summary

  • The full details of Seeker's playthrough are unknown.
  • Seeker attempted to click out of Remember.exe's window resulting in a jumpscare appearing along with the words "You shouldn't have done that".
  • Various files reading "You shouldn't have done that" appeared on Seeker's desktop. Shortly afterwards, her Skype, browser, and computer all shut down.
  • At an unknown time, the download link for Remember.exe on Mediafire was removed.
  • At 7:11 PM, the player HeartlessMasterZ created a thread for discussing Remember.exe on Within Hubris titled "Remember.EXE mystery".
  • At an unknown time, the player Crash uploaded their copy of Remember.exe to a new Mediafire link.

April 22nd, 2013

  • At an unknown time, the player Seeker began playing Remember.exe again.

4/22/13 - Seeker's Playthrough

The details of Seeker's playthrough aren't fully known. Upon attempting to boot the game up, a pop-up appeared on Seeker's computer that read as follows:

Leave

Upon attempting to start the game a second time, the Happy Mask Salesman's laugh played as the Elegy Statue appeared on Seeker's desktop. While this was occurring, Seeker was unable to exit the game or open her browser, forcing her to ultimately restart her computer.

Summary

  • Upon attempting to boot-up the game, Seeker was met with a simple pop-up that read "Leave".
  • Attempting to start the game a second time caused the Happy Mask Salesman to laugh as the Elegy Statue appeared.
  • Seeker was unable to close the game or open her browser, forcing her to restart her computer.

Updates

  • Screenshots:
  • The Elegy Statue on Seeker's desktop: target=_blank

April 24th, 2013

  • At an unknown time, players created the Remember.exe Skype Group so that they could stream and study the game together. At the time, this group contained the following members:
  • 123GirlKirby
  • Alexandre
  • Acamas / Dekublast
  • CorsicSeraph56
  • Draon029
  • General Knight
  • HeartlessMasterZ / ragnaron
  • Mugen Kagemaru
  • Suscoldis Proxy
  • TheSeeker / TheSeeker101
  • TriforceLover
  • VaguelyKeaton
  • At an unknown time, more players began playing Remember.exe. From continued experimentation, players got a sense of what a general playthrough of the game looked like:

4/24/13 - General Playthrough

Upon first booting up the game, a cutscene will play on a black background as white text appears.

I'm glad you've come
We can remember together
Do you remember where it all began?
We've been waiting
Come to us


A clip of the Happy Mask Salesman laughing is briefly shown.

Come to us

The player is then loaded into a field with three buildings in it. One of the buildings contained Link's corpse. When inspected, the following text would appear:

He's not moving anymore...

Another building contained the Elegy Statue sitting in the corner. Approaching it would cause the game world to darken before the player is warped directly in-front of the Elegy Statue. The screen then cuts to black with the following text:

...

The game would then resume, but now in the evening. Stepping outside would reveal the Moon from Majora's Mask looming in the sky. The game world would occasionally shake due to the Moon's presence. The Elegy Statue would also occasionally appear and disappear at random, presumably following the player. The players dubbed this entity "Stalker BEN". Players would eventually notice a beam of light coming down from the sky. Entering it would cause a timer to appear. The timer seemingly displayed numbers at random. This also caused the Happy Mask Salesman to appear. He was sporting an angry look and had his right arm raised outward. Over time, the Happy Mask Salesman would reach out towards the player with his left arm. Looking up would reveal that the Moon was now slowly descending towards the player. After some time, the game would close. Attempting to open it again would result in the Elegy Statue appearing in the game window instead.

Summary

  • The game opens with a cutscene of someone thanking the player and asking them to remember and come to them followed by a brief flash of the Happy Mask Salesman.
  • The player spawns in a large field with three buildings. One contains a dead version of Link. The other features the Elegy Statue.
  • Approaching the Elegy Statue causes the world to transform into night time. Exiting reveals that the Moon from Majora's Mask is now directly above you.
  • Entering into a beam of light during night time causes a timer and the Happy Mask Salesman to appear. Once the timer reaches zero, the game closes.
  • Attempting to open the game again results in the Elegy Statue appearing in the game window.

April 28th, 2013

  • At an unknown time, "BE" contacted the player Dawn, sending him a message about how he wanted him to "understand" and invited him to "play" in ten minutes.
  • At an unknown time, the player Dawn began playing Remember.exe.

4/28/13 - Dawn's Playthrough

The details of Seeker's playthrough aren't fully known. It is likely that the game progressed normally up through the point where the Moon falls. After this, Dawn was loaded into a new area featuring a ravine. Here, he encountered a faceless version of the character Cremia in a small building. Next to her was the following text:

E

This resulted in an Ocarina being held up to the players' face which they could use to play songs. Unfortunately, nothing seemed to have any effect at the time.

Summary

  • Dawn's playthrough seemingly went normally up through the event with the Moon falling.
  • Dawn was taken to a new area featuring a ravine. Here, he encountered a faceless version of Cremia and obtained the Ocarina.
  • The Ocarina could play songs, though nothing seemed to have any effect yet.